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You can download Textures from the Asset Store A growing library of free and commercial assets created by Unity and members of the community. Click either option to bring up a window that lets you choose Assets to add to the Terrain for painting.įor grass, the window looks like this: The Add Grass Texture windowĭetail Texture is the Texture that represents the grass. In the Inspector, click the Edit Details button to display a menu with the Add Grass Texture and Add Detail Mesh options. Initially, a Terrain has no grass or details available. To enable grass and detail painting, select the Paint Details button on the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. Select Grass to create Meshes that are vertex lit using Terrain normals, which do move in the wind.
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Select Vertex Lit to create Meshes that are vertex lit with real normals, which do not move in the wind.This is a very common way to achieve a good grass effect in game development.įor detail Meshes, you can set the Render Mode property as either Vertex Lit or Grass. More info See in Glossary property of a textured quad so that it automatically faces the camera. You can enable the Billboard A textured 2D object that rotates as it, or the Camera, moves so that it always faces the Camera. Note: Grass and other details currently only work in the built-in render pipeline and Universal Render Pipeline (URP). More info See in Glossary and performance you require. More info See in Glossary or full Meshes, depending on the level of detail The Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. Unity renders these objects using textured quads A primitive object that resembles a plane but its edges are only one unit long, it uses only 4 vertices, and the surface is oriented in the XY plane of the local coordinate space. More info See in Glossary might have grass clumps and other small objects (such as rocks) covering its surface. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape.
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